A5: The Sweetland Digital Rhetoric Collaborative as an Instructional Tool: Cross-Community Connections and Collaborations

In this mini-workshop, participants will learn how to use the resources created by the Sweetland Digital Rhetoric Collaborative in their writing classrooms. The DRC site offers scholars and teachers multimodal content about the history and future of scholarship about computers and writing as well as tool reviews, lesson plans and much more.

First, we will showcase how instructors have used the DRC in their classrooms by using the resources of the site and inviting their students to be contributors. Next, we will provide a framework and resources for participants for using the DRC. Finally, we will facilitate collaborative development of lesson plans using the DRC. We will invite... more

D1: Gaming the Writing Space: Transforming the Classroom through Play

As teachers confront  the question of how to modernize pedagogy for the digital generation, gaming and play--digital, mobile, or analog-- are becoming more and more ingrained into our culture. This panel will explore how play can be used in and beyond the writing/composition classroom to inspire academic work, allowing teachers to better reach a diverse student population with lessons that inspire creativity, collaboration, and deep engagement.

Gaming, Not Gamification: Using Role-Playing Games in the Writing Classroom - Speaker 1
Speaker 1 looks at the way that tabletop roleplaying games can be used to create a more engaging classroom experience. Drawing on... more

D4: Rhetorical Carpentry: Reconstructing Video and Rescuing Critique

Through hands-on and performative demonstrations, the presenters will reveal how our current constructions of digital video often rely on associations with cinema. Deploying moving images through game- and maker-based activities and developing screen-based scholarship brings to light surprising material dimensions and possibilities for further transformations of our compositional and scholarly approaches.

Presenters one and two will provide hands-on demonstration of videos developed through gaming and physical computing including games deployed in first-year writing courses and a “Sensible Phenaktistoscope” to reveal alternatives to our contemporary understanding of soundtracked... more

H1: Brad Pitt Wants to Know "What's in the Box": How Technology, Rhetoric, and Disability Studies Play a Key Role in Breaking (open) Black Boxes

Black boxes are a concept that originated in engineering and science. The idea is that a process can be so complex that the input and the output represent the most salient aspects of that process. This panel will critically analyze black boxes using disability studies and theoretical frameworks from various disciplines such as rhetoric, writing pedagogy, and engineering in the hopes to show that black boxes generate provocative questions for interdisciplinary research. In particular, our panel directs attention to the ways in which disciplines can become black boxes that obscure difference, identity, translation, and embodiment.

J2: Blurring Boundaries with/in Online Archives: The Case of the Museum of Everyday Writing

The Museum of Everyday Writing is designed to blur the boundaries between the academic and the everyday; however, we found that the technology accessible to us as non-coders favored categorization and hierarchical boundaries. Using a pilot version of our Museum, this panel will analyze the choice of Content Management System, construction of metatadata, and experience of user participation, demonstrating how we employ technology to balance these tensions and to generate multiple layers and levels of connectivity.

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