1: Hacking the Classroom: Wondering in Digital Writing Spaces
This workshop will provide participants with tools, strategies, and approaches to hacking the classroom space to form productive learning environments. The conversations and activities in this workshop will focus on adapting and re-envisioning the classroom as techne--designing, crafting, hacking, making the space for/with/alongside students. Participants will engage in hands-on activities to “hack” classroom spaces while also involving students in the process. Through these activities participants will be encouraged to foster a reflexive, critical, and flexible approach to classroom spaces and will develop hacking heuristics to apply to their unique institutional contexts.

2: When You Find a Great Meme to Post for Your Assignment: Tumblr as a Multimodal Writing and Community Space in the Composition Classroom
This workshop will examine Tumblr as a space of wonder: a social media application through which students can explore writing and research, various rhetorical situations, and community building in ways that encourage a bridging of literacies inside and outside the composition classroom. Workshop leaders will outline two different assignments using Tumblr— one short term and one over the course of a semester — and show examples of student work in their classes to demonstrate how social media can be not only a tool for writing, but more importantly a part of the process. Attendees will actively engage with workshop leaders and other participants on a group Tumblr site created for the workshop. For the majority of the workshop, attendees will work to design a learning space on their own Tumblr site as well as a Tumblr-connected assignment they plan to teach. Such work will provide attendees a tangible and transferrable outcome of the workshop. Ultimately, this workshop models ways to work with social media as spaces that engage students in writing, researching, and learning within a supportive community setting.



1: Beyond Audacity: Resounding Affects/FX in Sonic Environments
You’ve tinkered with an audio editor and maybe even taught a class or two that included an audio project and now you are anxious to do more. The affordances of many Digital Audio Workstation (DAW) programs offer sonic rhetoricians features that can engage us in listening to and shaping audio with a sense of play that promotes invention and re-sounding in multi-modal projects. This workshop will demonstrate some of the most useful of these features, while teaching participants listening skills that can stimulate their thinking about how sound affects. Participants will experiment with fx by using a DAW to remediate a text of their choice.

2: We Wrote an E-book (in First-Year Composition!) and Your Students Can Too
Inspired by Daniel Anderson’s “Low Bridget to High Benefits” approach to integrating multimodal composing in first-year composition in ways that affirm and celebrate students as “motivated agents of change,” this workshop will be facilitated by two faculty members and two undergraduate students who published an e-book about innovations in 3D printing as part of a first-year composition course.



1: Structuring Active Work: Developing Sustainable Digital Infrastructures for Collaborative Research Teams
This full-day workshop supports sustainable research in our field by helping research teams learn to communicate and collaborate in a manner which both supports joint decision-making and sustains long-term research. We share lessons learned from our interdisciplinary, inter-institutional research project focused on research and professional development in writing instruction. Through intensive participant-facilitator collaboration, we offer attendees opportunities to gain experience using digital tools, redirect communication breakdowns productively, build frameworks for scaffolding active work, and network with researchers similarly interested in helping writing research become more sustainable, efficient, and effective.

2: Crafting Space: Making Simple 2D Games with Unity
Unity is currently one of the most popular and freely available game engines. This workshop will introduce participants to this powerful tool through the creation of a simple 2D platformer game. No previous coding or art skills will be required- the workshop presenter will introduce some basic C# coding and provide all assets required for the session. At the completion of this workshop participants will have an introductory knowledge of Unity; they will have completed a simple platformer, including a start menu, a death screen, and a win screen, from start to finish.