Gaming: Privacy, Big Data, AR, UX, and Embodiment
Gotta Watch ‘Em All: Privacy, Big Data, and Social Media in Augmented Reality Games | Stephanie Vie: Games like Pokemon Go present several compelling quandaries for scholars interested in surveillance, social media, and game play. This presentation explores the role of surveillance and privacy in social gaming spaces by examining Pokemon Go as a case study of augmented reality games that bring together big data, surveillance, and social networks.
Game Design in FYC: Spaces of Embodiment and Storytelling | Nina Feng: World-making comes in many forms; this presentation will discuss a pilot study of a “gamified” first-year composition class. Jenkins (2004) advocates thinking about game designers as “narrative architects,” rather than storytellers—this course is focused on students’ narrative comprehension, as opposed to adopting the game designer’s (storyteller’s) intent.